From the earliest days of entertainment when the tales of Gods and Goddesses revealed their humanity and greatness to us. To modern day motion pictures of comic books, that awe inspire us with stories of unsuspecting men and women like us who change the world. The literary and entertainment world has always used this tried and true recipe for storytelling because of the connection it makes to our original spirit. The one that existed before this world and or the sum total things in it made us forget. That spirit knows it has a purpose, a destiny, it’s path.
Most of us fumble through our paths, either we know not where we are going. Or there are missing pieces to the story that didn’t manifest.
For some, like myself, some of the stages didn’t transpire, spefically (mentor), so therefore my Journey sat at 7/8 and stayed incomplete for a long time.
See the list below and see the similarities and where some of your pieces may be lacking.
My insights can provide strategies that can help you pick up the pieces and find the elixir and bring it home, like I am doing now.
Stages of the Hero’s Journey
There are twelve steps to the hero’s journey. According to the Oracle Education Foundation Library, those steps are as follows.
- Ordinary World: This step refers to the hero’s normal life at the start of the story, before the adventure begins.
- Call to Adventure: The hero is faced with something that makes him begin his adventure. This might be a problem or a challenge he needs to overcome.
- Refusal of the Call: The hero attempts to refuse the adventure because he is afraid.
- Meeting with the Mentor: The hero encounters someone who can give him advice and ready him for the journey ahead.
- Crossing the First Threshold: The hero leaves his ordinary world for the first time and crosses the threshold into adventure.
- Tests, Allies, Enemies: The hero learns the rules of his new world. During this time, he endures tests of strength of will, meets friends, and comes face to face with foes.
- Approach: Setbacks occur, sometimes causing the hero to try a new approach or adopt new ideas.
- Ordeal: The hero experiences a major hurdle or obstacle, such as a life or death crisis.
- Reward: After surviving death, the hero earns his reward or accomplishes his goal.
- The Road Back: The hero begins his journey back to his ordinary life.
- Resurrection Hero: The hero faces a final test where everything is at stake and he must use everything he has learned.
- Return with Elixir: The hero brings his knowledge or the “elixir” back to the ordinary world, where he applies it to help all who remain there.